Project’s tree


A project may have multiple videos and each video may contain several 2D objects associated to it.

The data is organized this way so the user will not get confused when analysing and comparing the outputs of multiple videos.

The structure has a hierarchy and is composed by Models (or Entities) (ex: a project is a model, a video is a model, and so on ...).

Hierarchy

../../_images/project.png

A project is organized in the following hierarchy:

  • Project
    • Video
      • Image
      • Geometry
      • Object
        • Path
        • Contours
        • Value

Models definition


Model Description
Project A project contains videos, and is the entity responsible for aggregating all the data in the application, including the graphs and annotations that are in the timeline.
Video A video may have several objects or images associated to it.
Geometry A geometry stores one or multiple polygons which define areas in the video.
Image An image is just an entity to associate images to a video. For example if you use the module “Calculate the video background”, you will create a background image under the corresponding video.
Object An object is a 2D artifact present in the video. It can be used to annotate paths, motions or contours.
Path Entity representing the path of an object.
Contour Entity representing the contour of an object overtime. A contour contains a path also, but the diference between the Contour entity and the Path entity is that a contour path can’t be smooth.
Value A value is an entity that associates a generic value to an object. For example, you can create a value from a contour’s area and smoothen this value to remove jittering.